Bloom is an international student project created in 2013. The original creators were all students of the USC (University of Southern California) and invited people worldwide to participate in their ambitious graduation project. In total the team consisted of more than 60 people of which half were in house.
When it came time to enter the production fase I was invited as a 3D artist. They liked my first asset and that also became their texture art style from there on. I ended up doing quite a number of characters and props for the game you can find below.
Download the Bloom game here
I worked on this game during my internship at Paladin Studios.
Most of my work was polish that included:
- 3D modelling
- Level Decoration
- Art Optimization
- Shader and material tweaking
I had a hand in every single 3D scene of the game.
Below are a few selections of my work:
Made with: Unreal Engine 4
– Make a static fictitious game start screen looks interesting and alive.
– Water Shader
– Mixing stones with sandy terrain
– Foliage movement shader